#pragma once
#include "MessengerEventBase.h"


namespace Boon
{

	/*!
	* Event fired when starting rendering the scene
	*/
	class BOON_API Event_FrameRendered : public MessengerEventBase
	{

	public:
		static const EventType				ID = 0x2b5e9479;
		Event_FrameRendered(void);

		virtual const EventType				GetEventID() const;
		virtual void						Serialize( std::ostream& out ) const;
		virtual IMessengerEventStrong		Copy() const;
		virtual const char*					GetName() const;
	};

}
